A Campball carrier chased by two defenders at a rural Norfolk-style club ground in soft daylight

MODERN CIVIL CHAOSLocal pride. Open rivalry.

Race. Scramble.
Build. Attack.

A fast, non-contact team sport where races open—and can decide—games, scrambles erupt in The Fray, formations unlock the field and every attack can end in a shot, a breach, or a snatch-and-run with the opposition's Campball. Revel in controlled chaos.

THE SCORING SIGNATURE1 · 2 · 3 · 4 · 7

01 / THE GAME

Build the route.
Release the field.
Risk the upset.

Campball moves through a precise sequence of Camps, Guard Strips, Attack Strips, Laterals and The Fray. Build the formation, release the whole field, then choose the safer score—or risk everything you have built for the ultimate upset.

100 × 48 m
full field
12 → 15
active players per team
4 × 20
match periods
Non-contact
flag defence
Accurate overhead Campball field showing two Barbicans, Attack and Guard Strips, Laterals and The Fray
THE FULL FIELDBARBICAN → THE FRAY → BARBICAN

02 / THE MATCHDAY JOURNEY

Race for the advantage.
Build the match from there.

Campball rewards speed, awareness, timing and cooperation. Territory opens because players build it together—then one decision can turn shape into spectacle.

Swipe or use the arrows
Four Campball teammates spaced along a rural Norfolk-style field during the Opening Relay01

Race for the Advantage

Four runners build a live relay line. The winner takes the first point, first possession and the opening player advantage.

A Campball carrier changes direction between non-contact defenders on a village recreation ground02

Scramble The Fray

When the whole ball enters The Fray, both holding lines drop and the entire centre becomes one big, chaotic scramble.

Four Campball teammates building a passing line on a hedgerow-bordered local field03

Build the Line

Fill all four Camps to unlock the next Attack Strip. Each milestone adds another player; keep one attacker behind and the route stays live for the wave ahead.

A Campball attacker makes a one-touch rebound towards Camp at a rural ground04

Attack Your Way

Release for one, two or three. Breach Camp in control for four—or turn the entire field into a seven-point return.

Two Campball attackers combine for a Gate Kick against the Gatekeeper on a village field05

Salt the Wound

After an ordinary score, two attackers have ten seconds to build with their feet and deliver one final kick: one over the crossbar, two through Camp underneath.

03 / BALL MOVEMENT

Move it
your way.

Throw. Roll. Carry. Bounce. Change the angle with a deliberate bounce—or redirect a live ball in one touch. Open play stays hand-led; feet enter only when the play calls for them.

CarryThrowRollBounceRebound
Diagram of Campball carrying, throwing, rolling, bouncing, rebounds and designated kicking plays

04 / BUILD + UNLOCK

Occupy four.
Open the next.

Every Attack Strip contains four Camps. Fill all four at once to unlock the route ahead. Each reinforcement milestone adds one active player to each team: 12 becomes 13 at the second flag, 14 at the camp-side line and 15 at the fray-side line. Keep at least one attacker behind and the chain stays live while the next wave advances.

12starting+1 at the second flag13active+1 at the camp-side line14active+1 at the fray-side line15active
Campball Attack Strip formation unlocking the next area

05 / SCORING

Choose the value.
Make the finish.

Release from a marked area for one, two or three. Carry the whole ordinary ball through Camp under control for four. Or reject the ordinary finish, steal the opposition's Campball and take the seven-point road home.

1central release2open release3corner release4controlled breach7Campball return
Accurate Barbican scoring diagram with one-, two-, three- and four-point routes

THE CAMPBALL / SEVEN-POINT RETURN

Take theirs. Bring it home.

The opposition Campball waits on its pedestal inside the Barbican. Lifting it scores nothing. Secure the steal, carry the route through every adjacent area and breach your own Camp with the whole ball to complete the seven-point return.

Campball steal-and-return route showing solo and Twin Steal methods, with a completed return worth seven points
Steal→Secure→Load the route→Return home for 7

EXTRA POINTS / GATE KICK

Ten seconds. One last kick.

After an ordinary score, two attackers build inside the camp-side Guard Strip against the Gatekeeper. They may pass, set or volley using their feet and lower legs. The final kick must leave the foot before time expires.

1over the crossbar2through Camp underneath
Gate Kick diagram: one point over the crossbar and two points through Camp underneath

06 / PENALTY RAID

Thirty seconds of pressure

Three attackers.
Two defenders.
No time to settle.

Three attackers enter the Barbican against the Gatekeeper and one nominated Camp Guard. They have thirty seconds to carry, pass, roll or bounce into a one-to-four-point finish. A flagged attacker leaves the raid. The Campball is out of play.

3
attackers
2
defenders
30
seconds
1–4
points
Accurate Penalty Raid diagram with three attackers, a Gatekeeper and Camp Guard

07 / FLAG DEFENCE

Take the flag.
Leave the contact.

Two detachable hip flags make defence visible and decisive. Pull cleanly, respect the runner's space and let timing—not force—change the possession.

  • 01Clean pull. No body contact.
  • 02Ball released first? The ball stays live.
  • 03Flag first? The controlled attempt stops.
Three Campball flag-defence situations: clean pull, release first and flag first
A diverse grassroots Campball group gathered on a local field

ROOTED IN NORFOLK · READY FOR YOUR GROUND

Start with a field.
Build a club.
Grow the game.

Campball began on local ground in Norfolk and was built to travel. Our practical guides will take new players, organisers and officials through the field, equipment, roles, formations, session setup and Laws of Play—everything needed to introduce the game and build towards a complete local match.

Mark the fieldEquip the teamsTeach the gameRun the first sessionOrganise a matchRead the Laws
Snuffleruff’s International Leagues of Campball

COMING NEXT / EXPLORE THE GAME

See the spectacle.
Understand the system.

Explore six routes into Campball, from understanding the play and the pitch to finding a club and taking part. Full rules, specifications for full-size and smaller local grounds, and animated, step-by-step plays will build on these introductions over the coming months.

01

Learn

Follow the flow of play with illustrated introductions and practical learning guides.

02

Pitches

Explore the field, its markings and plans for full-size and smaller local grounds.

03

Rules

Understand movement, flag defence, scoring and the rules behind the game.

04

Competitions

See how leagues, competition formats and progression will fit together.

05

Clubs

Discover local clubs, their communities and the people behind each team.

06

Join

Find your route into playing, starting a club or helping the game grow.

BE PART OF THE BEGINNING

Can you see your team here?

Interested in playing, bringing a local team together or helping the game grow? Registration is coming soon. Return here for opening details; we are not collecting registrations yet.

Find your way to take part